Sounds like a pretty cool deal, giving us a free game? What else do we want. How about a working free game? >.<
So TF2, started out pretty well. Having all the cool and various weapons and powers. All categorised into 3 different classes. Offensive, Defensive, and Support
The three offensive classes are the Scout, the Soldier, and the Pyro. The Scout is portrayed as a fast-talking baseball fan from Boston, Massachusetts and is a fast, agile character armed with a scattergun and a pistol. The Scout is capable of performing double jumps and also captures control points and pushes payloads faster than two other teammates doing the same; however, the Scout cannot sustain much damage. The scout has a baseball bat for a melee weapon. The Soldier is more durable, but is consequently slower in his speed. A stereotypical American military man the Soldier is armed with a rocket launcher, shotgun, and a shovel. The rocket launcher can be used to rocket jump to higher positions. The final offensive class is the Pyro. Clad in a fire-retardant suit and a voice-muffling gas mask, the Pyro carries a flamethrower that can set other players on fire, as well as being able to produce a blast of compressed air that knocks nearby enemies and projectiles away. The Pyro is also able to set people on fire with his unlockable Flare Gun, and uses a fire axe for close combat.
The Demoman, the Heavy, and the Engineer make up the defensive classes. The Demoman is a black, one-eyed Scotsman who drinks heavily. Armed with a grenade launcher and a sticky bomb launcher, the Demoman can use his equipment to provide indirect fire onto enemy positions. The Heavy is a stereotypical Russian character, with a huge figure and heavy accent, obsessed with his guns to the point of giving them human names. The Heavy can sustain more damage than any other class, and can gain more health by eating food like the Sandvich or the Dalokohs Bar (chocolate bar), and put out immense amounts of firepower, but is slowed down by both his own size and that of his minigun. The Engineer is the last defensive class, portrayed as a relaxed and intellectual "good ol' boy" from Texas. The Engineer is capable of building a number of structures to support his team: a sentry gun to defend key points, a health and ammunition dispenser and a teleporter system.
The final category, support, consists of the Medic, the Sniper, and the Spy. The Medic is a German doctor from Stuttgart with little regard for the Hippocratic Oath, responsible for keeping his teammates alive. The Medic is accordingly armed with a "medigun" to heal teammates, and can make teammates temporarily invulnerable or enhance their firepower after the Medic's ÜberCharge is full. The Medic is also equipped with a syringe gun and a bonesaw. The Sniper is a cheerful Australian ocker style character who rationalises his line of work, equipped with a laser sighted sniper rifle to attack enemies from afar and a submachine gun for close combat. The last support class is the French, deadpan Spy: in addition to a revolver, he is equipped with covert tools, such as a temporary cloaking device, an electronic sapper to sabotage Engineers' structures, and a device hidden in his cigarette case that gives him the ability to disguise as other players. The Spy can also use his butterfly knife to stab enemies in the back, which instantly kills them.
Valve has stressed their focus on game balance when considering new improvements to the character classes. Every class has its own strengths and weaknesses which leads to reliance on other classes in order to be efficient. This forces gameplay into more strategic thinking and an increased utilization of teamwork than would be found if one class had inherent superior advantages. Each of the classes in the three categories have shared strengths and weaknesses, while each individual class also has its own advantages.
So now we have valve... A company who realised sales have gone down and wonder how they can increase sales. They look at the market of games and think really hard about it, and develop a system in which a game is free to play, but anything really really good in the game you have to buy in the "in-game" shop.
I see from a selling point in which Valve would love more money from a game in which people have ALREADY paid for and then asking that is they want to play with more objects or items that they have to pay for more. From a Company's point of view, this is a great stand point. Where you give consumers more choice into funding more money into their favourite game. But then from a consumer point of view, who bought the game originally. Having to possible fork over more money to a game in which i already have paid full price for, to me, is a bit rich for valve. Sure it increases more possibilities for the average gamer to join and have fun and possibly buy something. But is it the right move. How many more games will valve decide to "update" and give away for "free".
I'd love to know peoples comments on the new Team Fortress 2.